For our assignment this week we were asked to create some additional texture detail, clean up our UV Maps, learn to use the Mental Ray Shader/Renderer in Maya, and add billboard decals to our car.
Here I have cleaned up my UV map and optimized the layout to make it easier to texture on.
Shown is a basic texture mapped on. There is something to be desired in terms of sharp, clean lines, but its a good start.
Here is a render of some mental ray shaders applied to the vehicle. Rubber for the tires, a sort of plastic for the car body, and a cool-looking bluish glass for the headlights, windshield, side windows.
I also went ahead and added some Mario decals to both sides of the car to spice it up a bit. Tossed some "rims" with decals on all four tires just to give it a nicer look than the flat grey.
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