Tuesday, December 27, 2016

Capstone Prototype: Shantytown and Modular Kit

I wanted to give creating the shanty town a shot to play with layout, walkways, each individual 'hut' size (and varying sizes), playing with a focal point for the player, and adding some verticality by having the town built into the hillside.


I used the reference art from our capstone mood board and tried to recreate something similar. I have not yet added any buildings along the right side of the stream.


I picked out what looked like lots of repeating shapes and made a modular toolkit for myself to build with. There are a few things I improvised along the way, so this is not totally complete, but it represents the bulk of the "most used" items.



I "fully furnished" the front door of this particular hut, but did not add facades to any other huts, stairways were always placed differently for each hut and thus proved difficult to make facades modular -- they should all be unique anyway -- corrugated steel, cloth, boards, lattice, vines -- each hut should have its own personality.


Walking under the bridge focuses the player's eyes dead ahead and to the next POI.


A walkway down to a larger building -- no saying what it is yet, but it could be something of interest for the player.


It was important that there be at least a few stacked huts, to give the feeling of clutter.


Along the upper level walkway, there is an "alleyway" of sorts. There is another on the lower level.


I thought it would be cool if there was a mini "amphitheater" on the right (the half circle) -- where maybe some robots could be playing robot music. 



The giant crane/magnet is clearly important -- perhaps a place of worship for the robots? Or the location for someone of high status with the community.


The view from the top!


More modular kit shots:



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